quake

This article appeared in Quake II  

The Trap
Trap
Production information
Technical specifications
Damage Per Hit

Instant Kill (but some enemies are immune)

Maximum Ammunition

5

Ammunition Type

Itself

Usage
Era(s)

Quake II: The Reckoning

[Source]
Lay the Trap on the ground and watch as it sucks nearby enemies inside and turns them into power cubes for you to devour. Most marines have said it tastes like chicken.

The Reckoning Manual

The Trap is a new weapon introduced in The Reckoning. It's thrown in a similar fashion to a grenade, and once it lands it will activate, creating a deadly vortex that will suck in a single enemy or player who blunders too close to it (including the player who threw it, in the original game) and kills them instantly. This process produces an item which confers a health boost to the player who collects it, as if they had collected a group of stimpacks.

However, some enemies cannot be killed by the Trap - generally the larger Strogg, and flying enemies (see below for a full list). Traps are rare - it seems only six can be found in The Reckoning single-player campaign (or only five on Hard/Nightmare difficulty), and they are not present in any other single-player campaign.

The 2023 remaster improves the Trap somewhat; it can now harm flying enemies, it doesn't harm the player who threw it, and its behaviour is a little less buggy.

Details

Once a Trap is active, it is apparently invulnerable to damage, but if nobody goes near it then it will self-destruct harmlessly after 30 seconds. Only one monster or player can be killed by each Trap - as soon as it has its victim, it does no further harm.

The efficacy of the health item produced by the Trap depends on what was killed by the Trap, the highest being 35 if the victim was a Beta Class Gladiator (again, see below for a full list). Like the health bonus conferred by stimpacks, it can take the player's health higher than the usual maximum, but it wears off as you proceed to the next level in the original game (but not in the 2023 remaster).

Traps are a little glitchy, and don't always work as they should; they can sometimes fling enemies around in odd directions or cause them to get temporarily stuck instead of sucking them in to their death.

The Invulnerability artifact does not protect a player from being killed by a Trap.

In the 2023 remaster, the player is no longer harmed by their own Trap, and it can kill certain enemies it couldn't kill before. Furthermore, as of the 2023 remaster, the health gained by stimpacks and the Trap's health cube don't wear off as you progress to a new level, which indirectly makes the Trap more useful. Additionally, an active Trap can be destroyed by gunfire in the remaster, which wasn't possible in the original.

Enemies vulnerable to the Trap

The figure next to each enemy is the value of the health item the Trap will render them into. These lists only concern enemies present in The Reckoning, since Traps do not appear in any other single-player campaign unless cheats are used.

The following enemies were immune to the Trap in the original game, but the 2023 remaster now allows the Trap to kill them too:

Enemies immune to the Trap

*As mentioned above, this is only true in the original game, not the 2023 remaster.

Locations

Strategy

Trivia

Gallery