quake

This article appeared in Quake II  

!Q2-Guard-Laser
Laser Guard
Health

70

Will gib when health is

-30

Attack Damage

Laser: 1 per hit

Drops

Cells

Found in

The Reckoning
Call of the Machine

[Source]


Advancing Strogg technology has given these guards the ability to mount a high-powered laser on their arm.

—The Reckoning Manual

The Laser Guard is a new variety of Guard introduced in The Reckoning. He has most health out of all of the six Guards and is armed with a laser gun; a weapon that is quick to fire, strikes its target instantly and produces a stream of continuous damage.

Laser Guards appear again in Call of the Machine.

Behaviour and attacks

Laser: Essentially a hitscan weapon, this gun is very quick to fire, strikes its target instantly and inflicts 1 damage per hit, but the Guard may fire a lengthy stream. Strafing can help to reduce the damage taken, but the player may still take some damage.

Like the three Guards in the original Quake II, there is a chance the Laser Guard will try to perform a final attack when it is killed but not gibbed. It falls onto its back, raises its weapon and fires two more volleys directly forward before succumbing to death. However, in the original game a bug caused the Laser Guard to fail to actually fire its weapon in this way, but this bug was fixed in the 2023 remaster.

Strategy

Appearance statistics

Campaign Easy Medium Hard/Nightmare
Quake II - - -
The Reckoning 77 97 109
Ground Zero - - -
Quake II 64 - - -
Quake II PSX - - -
Call of the Machine 37 37 37

Death messages

Sounds

Sounds
The Guard being idle
The Guard spotting an opponent
The Guard being injured

The Guard being killed

Trivia

Gallery

See also