quake

This article appeared in Quake II  

!Q2-Guard-Hyperblaster
Hyperblaster Guard
Health

60

Will gib when health is

-30

Attack Damage

Hyperblaster: 1 per bolt

Drops

Cells

Found in

The Reckoning
Call of the Machine

[Source]


These troops have a modified version of the Hyper Blaster as a deadly prosthetic.

—The Reckoning Manual

The Hyperblaster Guard is one of three new varieties of guard introduced in The Reckoning. As the name suggests, it is equipped with a hyperblaster - but thankfully a much weaker one than the Hyperblaster available to the player. They are a common foe in The Reckoning, and they also appear frequently in Call of the Machine.

Behaviour and attacks

Hyperblaster: The Hyperblaster Guard shoots volleys of blue hyperblaster bolts, dealing 1 damage per hit. They are easily avoided by strafing.

Like the three Guards in the original Quake II, there is a chance the Hyperblaster Guard will perform a final attack when it is killed but not gibbed. It falls onto its back, raises its weapon and fires two shots directly forward before succumbing to death.

If the Hyperblaster Guard loses sight of the player, it may continue to fire in the general direction of where it last saw the player. The same is true for the Light Guard and the Ripper Guard.

Strategy

Appearance statistics

Campaign Easy Medium Hard/Nightmare
Quake II - - -
The Reckoning 90 104 102
Ground Zero - - -
Quake II 64 - - -
Quake II PSX - - -
Call of the Machine 76 84 87

Trivia

Sounds

Sounds
The Guard being idle
The Guard spotting an opponent
The Guard being injured

The Guard being killed

Gallery

See also