quake

This article appeared in Quake II  

!Q2-Stalker
Stalker
Health

250

Will gib when health is

-65

Attack Damage

Blaster:

  • 15 (original game)
  • 5 (2023 remaster)

Melee: 5-9

Drops

Cells

Found in

Ground Zero
Call of the Machine

[Source]


These little buggers are vicious. They can cling to ceilings, pounce down on top of you to attack, then re-attach to the ceilings to evade your retaliation.

—Ground Zero Manual

The Stalker is a new enemy introduced in Ground Zero - it's a fairly common foe, being encountered in all five Units. The Stalker appears somewhat like a cybernetic spider with a human head. It is fairly small, yet has good durability - its health is slightly more than that of a Berserker. It's equipped with a laser blaster and can attack in melee with its claws. Besides this, the Stalker has some rather unique abilities - see below.

Behaviour and attacks

Blaster: The Stalker fires green blaster bolts, dealing 15 damage per hit in the original game, or 5 per hit in the 2023 remaster. Unlike most Strogg ranged weaponry, the Stalker does not need to stop moving in order to fire it, and it fires with very little delay. It can be dodged by strafing.

Claws: In melee range, the Stalker will repeatedly claw its foe, dealing 5-9 damage per strike.

False Death: If a Stalker is brought down to very low health, it will sometimes be temporarily incapacitated rather than killed. If this happens, the Stalker will fall onto its back (the same animation it performs when it is killed), and then lay on its back with its legs occasionally twitching. The Stalker is not truly dead in this state, and will gradually heal itself, eventually being ready to leap back into action - unless the player quickly finishes off the incapacitated Stalker before it can heal itself. If a Stalker is incapacitated in this way, it will not make the distinctive "death shriek" it would make if it is killed.

The Stalker can crawl on the ceilings as easily as on the floor, and it can quickly leap from the floor and to the ceiling, and back again. It can jump vertically to dodge projectiles fired by some of your weapons, especially the Hyperblaster, ETF Rifle and Rocket Launcher, potentially jumping between floor and ceiling in the process. The Stalker can also suddenly leap a great distance towards its target and into melee range.

The final boss of Ground Zero, the Black Widow Guardian, will summon a seemingly endless number of Stalkers to assist her in battle against you.

Strategies

Appearance statistics

Campaign Easy Medium Hard/Nightmare
Quake II - - -
The Reckoning - - -
Ground Zero* 57 70 86
Quake II 64 - - -
Quake II PSX - - -
Call of the Machine* 26 26 29

*Not including Stalkers spawned by the Black Widow Guardian or the Garbage Carrier.

Gallery