quake

This article appeared in Quake II  

Silencer copy
This silences the discharge of any weapon.

—The Quake II Manual

The Silencer is a power-up found in Quake II. Once activated, it muffles the sound of your gunfire, making it less likely to alert nearby Strogg. Its effects are temporary, but unlike other temporary power-ups, it is not time-based - instead its effects will cease after the player has fired 30 shots (the Chain Gun seems to be an exception in the original game, able to pump out around 80 bullets before the Silencer expires, but not in the 2023 remaster). The Silencer is not tied to any particular weapon - once activated, the player can switch weapons freely to benefit from the remaining number of silenced shots. It affects almost all weaponry, including the mighty BFG10K and even the Chainfist, but it doesn't make a difference to hand grenades, Tesla Mines and Traps, since throwing these is already "silent" in practical terms.

There is a second effect of the Silencer, concerning projectiles. Idle Strogg can be alerted not only by the sound of your gunfire, but also the presence of a projectile (such as a rocket from your Rocket Launcher) being fired in their direction, even if they were too far away to hear the actual shot. A Silencer makes both of these things less likely to alert enemies.

The 2023 remaster adds a visual counter for the remaining number of silenced shots.

Strategies

Single Player

Multiplayer