quake

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In the Quake series, a Rocket Jump is using the explosion from a Rocket combined with a jump to reach high places. While this can injure the player, the distance covered by performing such a jump often can be rewarding for those strategic enough to manage their health. Since this game, Rocket Jumping has become a staple move of numerous FPS titles and is often heavily utilized in Multiplayer sessions. A Grenade Jump is similar to this skill, but is performed with a Grenade Launcher instead of a Rocket Launcher

Types of Rocket Jumps

Basic

Simply look at the ground, then jump and fire the Rocket Launcher. Running backwards while doing it gives you more impulse by the edge of the blast at the cost of less health loss. Yet when you have no moment to stop by, it can be performed directly at feet by looking straight downwards as well. For reducing the risk of a "dud" jump, player must hit jump as soon as he/she fires at the ground for the initial jump.

Wall Jump

In the air, fire at a wall while looking down at it. Preferred to steer or gain height along towering walls.

Grenade & Rocket Jump

Combining the Rocket Jump with the Grenade Jump will send players flying much further than if either was isolated, though the player will be sacrificing most of their health if they have no Armor or Megahealth.

Quad Damage Rocket Jump

Rocket jumping while under the effects of a Quad Damage will quadriple the amount of self-damage that the player takes & send them flying extreme distances. Note that without Armor or the Megahealth, it will require the player to be hit by the edge of the Blast Radius.

Quake

Rocket_Jumping

Rocket Jumping

In Quake, Rocket Jumping is an exploit. While nothing in the game was designed to require Rocket Jumping, the community found it beneficial to travel faster throughout the levels. This skill quickly became a staple of Speedrunning and Deathmatches.

DM2: Claustrophobopolis

DM3: The Abandoned Base

DM4: The Bad Place

DM6: The Dark Zone

Quake 2

Q2DM1: The Edge

Some of the items that are very hard to reach especially the obsolescent have be destroyed, Rocket jump is often the best way getting there.

Launch Command

Temple of the Creator (Call of the Machine)

Quake 3

At higher skill levels, Quake 3 Bots can rocket jump to cut corners and reach important items as well as player. Player can detonate a grenade under feet or blast jump away from a bouncepad to reach high placed power-ups or just plain surprise enemies at the cost of suffering fall damage. Maps at late tiers simply creates playgrounds for poking the curiosity of rocket jumpers with high platforms, elevators, vast open areas and bouncepads.

Q3DM12: The Dredwerkz

Megahealth looking at the main courtyard can be reached with ease from anywhere. It's even possible to rocket jump towards it by leaping from an across ledge.

Q3DM15: Demon Keep

At the Battle Suit main yard, rocket jumping is required to reach and land on the bouncepad hovering at the middle to collect heavy armor and BFG10k. This map is later modified to include a plain bounce pad at the same area, placed under that floating bounce in Quake Live.

Q3TOURNEY5: Fatal Instinct

A rocket jump can be used to reach Quad Damage without the need of climbing stairs once audial spawn cue is heard.

Q3DM17: The Longest Yard

Thanks to open build of this map being riddled with bouncepads and community's sheer interest, there are more than one way to reach Quad Damage platform over the top. Most known one is doing a stacked rocket jump twice from the second floor bouncepads.


Trivia

References


Skills
Bunny HoppingCircle StrafeCrouch SlideGibbingGrenade JumpHigh Wall JumpInfightingOverbouncePlasma ClimbQuick Weapon SelectionRocket JumpSplash DamageTelefragTeleport JumpWall Clip