quake
QuakeBeta3-Console

Beta3 is a leaked beta released on June 10, 1996; this means it was released 11 days prior to the first official Shareware release of Quake, 0.91. Unlike the earlier Doom, Quake was primarily kept in-house outside of Qtest to ensure it would not be leaked.

A slightly modified version was released in the interim between the original Beta3 and the official release of Quake, known as the Quake Pre-Release. Besides a few minor changes to documentation, the only in-game change is the simplification of the console. Instead of including artwork, the Pre-Release version just has a solid grey background.

Due to including the entire game, Beta3 was seen as a form of piracy in 1996. It led to opinions being formed on an incomplete product, which led to id Software taking a large stance against the existence of these leaks.

General Differences

General Movement/Weapons

Enemies

Menus/Meta

Level Differences

Start: Welcome to Quake!

E1M1: the Slipgate Complex

(Note: Here and later on this article screenshots made in maps from Beta 3 converted into final .bsp format for researching purpose. All geometry, textures and entities are same as Beta 3. The only change are maps overbright.)

E1M2: Castle of the Damned


E1M3: The Necropolis

E1M4: The Grisly Grotto

E1M5: Gloom Keep

E1M6: The Door to Chthon

E1M7: The House of Chthon

E1M8: Ziggurat Vertigo

E2M1: The Installation

E2M2: The Ogre Citadel

E2M3: the Crypt of Decay

E2M4: The Ebon Fortress

E2M5: The Wizard's Manse

E2M6: the Dismal Oubliette

E2M7: The Underearth

E3M1: Termination Central

E3M2: The Vaults of Zin

E3M3: The Tomb of Terror

E3M4: the Haunted Halls

This level exists in the slot for E3M4 as opposed to E3M7. Satan's Dark Delight exists in E3M5, while the Wind Tunnels is the secret level. This level is rather incomplete, the only Monster is a sole Ogre on the starting bridge.

E3M5: Satan's Dark Delight

This level exists in the slot for E3M5 as opposed to E3M4. The next map portal is placed right in the start area along with almost all weapons in game (without Super Nailgun and Thunderbolt), suggesting to skip this map as its not finished at the time of Beta 3's release.


E3M6: The Chambers of Torment

The end area differs somewhat compared to its final version; there exists a pillar to the left and right of the Exit Gate, and a Shambler appears behind the Vores, whereas in the final two Fiends appear when Ranger arrives at the center of the bridge. It is probable that the Shambler was removed because he had a tendency to assault the Vores since he exists just behind them, which renders the final area considerably facile.

The article ‘The’ was subtracted from this level’s name in the final version of Quake because it made the title excessively long and it drew over both the secret count and the edge of the screen.

E3M7: the Wind Tunnels

This map serves as episode 3’s secret level (instead of E3M5). This level is extremely barebones, consisting of nothing more than the basic geometry. There is also no way to access this level without cheats. Wind Tunnels do not make any sounds.

E4M1: The Sewage System

E4M2: The Tower of Despair

E4M3: The Elder God Shrine

E4M4: The Palace of Hate

E4M5: Hell's Atrium

E4M6: The Pain Maze

E4M7: Azure Agony

E4M8: The Nameless City

End: Shub-Niggurath's Pit

See: Shub-Niggurath's Pit

Multiplayer Levels

Deathmatch Arena does not exist in this version, nor any of the levels that the Episode contained. Most of the single-player maps from this version has no extra shortcuts/teleporters to be used in Deathmatch mode (if game runned in DM mode) and have bugged scripts to open doors without keys.

Enemy and secret count in Single player mode

Table to compare total number of enemies at Easy, Normal, Hard/Nightmare difficulties and secrets in Beta 3 and Release.

The level order in this table is same as in Release.

Enemies and secrets (in brackets number in release's version of map, only posted if it's not same)
Map name Easy Medium Hard/Nightmare Secrets
Introduction 0 0 0 0
Episode 1: Dimension of the Doomed
E1M1: The Slipgate Complex 10 23 42 6
E1M2: Castle of the Damned 14 (16) 24 42 3
E1M3: The Necropolis 31 47 65 3
E1M4: The Grisly Grotto 21 (22) 41 (42) 58 (59) 3
E1M5: Gloom Keep 18 39 60 4 (5)
E1M6: The Door to Chthon 14 24 31 4
E1M7: The House of Chthon 1 (21) 1 (21) 1 (21) 0
E1M8: Ziggurat Vertigo 15 (17) 23 (28) 29 (34) 2
Episode 2: The Realm of Black Magic
E2M1: The Installation 18 33 46 7
E2M2: The Ogre Citadel 22 (20) 39 48 3
E2M3: The Crypt of Decay 15 (21) 26 (38) 42 (54) 3 (4)
E2M4: The Ebon Fortress 31 (27) 62 78 4
E2M5: The Wizard's Manse 21 43 60 (61) 2
E2M6: The Dismal Oubliette 41 (31/38*) 90 (62/82*) 116 (85/107*) 3 (2/3*)
E2M7: The Underearth 43 68 (67) 80 (78) 2
Episode 3: The Netherworld
E3M1: Termination Central 28 55 67 5
E3M2: The Vaults of Zin 29 (28) 34 (35) 36 (47) 2 (3)
E3M3: The Tomb of Terror 28 (25) 28 (32) 27 (47) 1 (2)
E3M4: Satan's Dark Delight 18 (27) 25 (38) 30 (47) 0 (4)
E3M5: The Wind Tunnels 0 (25) 0 (43) 0 (50) 0 (4)
E3M6: Chambers of Torment 36 (34) 59 71 (73) 2
E3M7: The Haunted Halls 1 (32) 1 (40) 1 (42) 0 (4)
Episode 4: The Elder World
E4M1: The Sewage System 27 (26) 48 56 3 (4)
E4M2: The Tower of Despair 19 34 43 4 (5)
E4M3: The Elder God Shrine 38 (51) 72 (77) 101 (105) 3
E4M4: The Palace of Hate 47 (43) 68 87 3 (5)
E4M5: Hell's Atrium 69 (45) 97 (75) 129 (98) 4
E4M6: The Pain Maze 35 53 84 4
E4M7: Azure Agony 42 (33) 67 (62) 109 (88) 9
E4M8: the Nameless City 48 (46) 66 (64) 98 (88) 3 (4)
END: Shub-Niggurath's Pit** 10 (16) 12 (20) 15 (20) 0 (1)

/* E2M6 original release / E2M6 with enlarged start section in 2021 Remaster. /** The beta 3's END level is completely different from final's one.

Textual differences

Weapons and Powerups

Obituaries

Old One, Shalrath and Wizard were still used as internal names, but the name "Piranha" was not retained for the Rotfish.

Episode Completion Texts

With the exception of the shareware version, every episode terminates with practically identical texts. In the final version, the episode ending messages were heavily modified to be more flavorful. The message to be displayed after all four of the runes were collected is nonexistent in the beta.

Gallery

See also

External links

References